5 Tips for WiFi Audio Streaming

Here at Roon we have the immense challenge of developing software that plays nicely with a multitude of network topologies. From the crusty 12-year-old router with 8 daisy-chained switches, to emerging technologies like a mesh network from Eero, Roon must work flawlessly in any configuration. These 5 tips will help you set up a robust network ready for WiFi audio streaming.

Continue reading “5 Tips for WiFi Audio Streaming”

Roon 1.3 is coming today!

We’re very excited to announce that Roon 1.3 is going live today! This is our most ambitious release ever – in the works for nearly nine months – but we think it’s been worth the wait. With new streaming hardware support, audio processing, DSP, file handling, metadata management, and social sharing, there are new features and improvements in almost every area of the product.

We’ve incorporated hundreds of suggestions from you, and thrown in a few of our own:

Continue reading “Roon 1.3 is coming today!”

Roon Server, now on QNAP and Synology

 The Roon ecosystem includes rich control apps for iOS and Android, and allows streaming to many different types of audio hardware. The one thing we keep hearing is that users wish they had more options for where to run their Roon Core. Today, we’re proud to announce Roon Server for compatible QNAP and Synology NAS devices, which means you can enjoy the Roon experience without a PC!

Continue reading “Roon Server, now on QNAP and Synology”

Playing well with others

If our experiences at Sooloos and Meridian taught the Roon team anything, it was do what you know. In our case, that means music and software. Sure, we’ve built hardware and shipped mass-market apps, but when your heart’s not in something, it shows.

The spark that inspired the founding of Roon Labs a year ago was the idea that there weren’t great experiences available to people who love music, audio, or both. A few streaming services have made some interesting mobile apps, but those experiences don’t translate well to listening in the home; they often don’t offer reasonable audio quality and they’re designed to be, well, mobile. Conversely, much of the software that’s designed to be used with audio systems leaves quite a bit to be desired in terms of user experience.

Continue reading “Playing well with others”

What a Journey

Fifteen years ago, some friends and I started thinking about how listening to music was going to change. That was 1999, before streaming services or even the iTunes Store, so music collections were made up of CDs and files downloaded from early peer-to-peer networks.

It was a time of tremendous promise. Music, which had long been bound by the physical discs on which it was sold (and the broadcast media which promoted it), was going to become massively accessible. It was an intoxicating thought that all the music in the world might actually be something we could see and hear in our lifetimes.

Continue reading “What a Journey”